Simple Sim to show how Cubic Hermite Polynomial Interpolation works.
I had this particular topic for my Computer Graphics course. So, to better understand how this interpolation method works, I made this sketch.
The polynomial is built in such a way that it satisfies the given two points as well as the first derivative at those points...
To make it more artsy, I made the tangent to the curve at the first point to rotate. That's why we see such intricate design in the above picture. (Not included in the sketch)